Kiln

Kiln Studio

The desktop app behind every game on this site. You describe the game you want and an agent builds it — no engine to learn, no code to write. When it plays the way you meant, you publish it here.

What you need first

Kiln Studio does not include an AI. It drives one you already have on your machine — Claude Code, Codex or Copilot CLI. Install one of those and sign into it before anything else, because Studio has nothing to say without it.

Your AI, your account, your bill. Nothing you make is metered by me, and no prompt you write passes through this site.

You do not need Godot, you do not need to know what Godot is, and you do not need to have written code before.

How it works

  1. Describe it “A top-down game where you are a beekeeper defending hives from wasps.” A sentence, not a specification.
  2. Play it It builds, you play, you say what is wrong. Make the wasps faster. Add a score. That loop is the whole method, and it beats describing the finished game in one long paragraph up front.
  3. Publish it One click sends it here and gives you a link. It plays in a browser, so anyone you send it to just plays it.

Everything stays on your machine until you publish. Nothing is uploaded, and nothing is public, until you decide it is.

The first launch

Your computer will object the first time. These builds are not code-signed yet, so Windows shows a SmartScreen warning and macOS says it cannot check the app for malicious software.

Windows
More info → Run anyway.
macOS
Open it once from System Settings → Privacy & Security.

Signing costs money a year and is on the list. Until then, that warning is what an unsigned build from a one-person project looks like.

Putting a game on this site

Making games needs nothing from anyone. Publishing them is invite-only while the site finds its feet — apply, say what you are working on, and you will hear back. It is a capacity limit rather than a bar to clear.

Publishing from Studio signs you into this site once, exports the game for the web, and opens its page here. A first upload lands as a private preview, so you see what players will see before anyone else does.